![]() ![]() Their whole ability to deal damage is by heat-based spells, both single target and area-of-effect in nature. The Fire pets, starting with Igneous Apprentice at our twentieth level, are very similar in nature to player Mages, specifically Sorcerers. Also, it's ability to soak up damage and hold aggro are less suited for larger groups of 4 or more a player-tank is preferred in such situations. Unfortunately it also has the lowest damage potential of all of our regular pets, making it quite ill-suited for groups. This pet has, by far, the most hit points out of all of our pets, and is the only pet with Taunt abilities in its arsenal, making it the best overall pet for soloing. Our Earth pets, beginning with Tellurian Recruit at our first level, make up the bread and butter of our solo ability. ![]() We have four different pets we can cast: Earth (Fighter) pets, Fire (Mage) pets, Air (Scout) pets, and Water (Healer) pets. Probably the most asked question of them all by new Conjurors. What's the difference between our pets?Ī. I certainly don't know everything about the class, so if you disagree with me, be sure to let me know! In an effort to cut down on the number of repeated threads popping up on the boards, I've put together this frequently asked questions list. ![]() In fact, a lot of the questions and answers are taken ver batim from his FAQ and used here, because his FAQ is that good. Words can't describe how useful his FAQ has been to the Necromancer community, and I only hope my Conjuror one is just as useful. MUCH credit goes out to El Chupacabras for making his wonderful Necromancer FAQ, thus inspiring this FAQ. You can see the original posting of this guide here. All credit for the Conjuror guide goes to Xalmat of the Conjuror Forums. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |